Bartłomiej guzek

Level Design portfolio /

Abbey

Bomb defusal map set in french abbey near the city of Gordes. Level inlcudes verticality, areas for close range combat as well as few sniper spots that helps utilize wide range of equipment included in Counter – Strike Global Offensive. Map is heavily focused on compettive aspect of the game. My responsibilities for this project were:
• Layout design
• Filtering players feedback
• Making changes based on players feedback
• Handling playtests
• Art direction
• I narrowed down the necessary assets
• Art pass
I cooperated with TheWhaleman who was responsible for each and every custom assets used on this map. Map won second place in Mapcore’s CSGO Mapping contest.

2017 - Counter - Strike Global Offensive

Britanny

Level set in the city of Brest during World War 2. Allied forces are trying to recapture crucial supply port on northwest coastline of France. Map features three capture points located across the map. First team to capture all of them wins the match. 
My responsibilities for this project were:
• Layout design
• Filtering players feedback
• Making changes based on players feedback
• Art direction
• I narrowed down the necessary assets
• Art pass
I teamed up with Vaya and Terri on this one. Original version of this map called „Brest” won third place in Day of Infamy Mapping Contest and later got included into the offical game as „Britanny”.

2016 - Day of Infamy

Transit

Bomb defusal map based on two subway stations located in fictional city of USA.
Map features two level gameplay with one of the bombsites being underground. 
My responsibilities for this project were:
• Layout design
• Filtering players feedback
• Making changes based on players feedback
• Handling playtests
• Art direction
• I narrowed down the necessary assets
• Art pass
On this one I worked together with Vorontsov who was responsible for asset creation. The project is still in development.

In development - Counter - Strike Global Offensive

Cargo

Bomb defusal map set in old military base located in east europe. 
This map was my first solo project that I finished for Counter – Strike Global Offensive. Map is based on four clover layout with some verticality allowing players to cover wide areas with sniper rifles. It features open mid area designed to be no man’s land. Whoever controls it takes acces to the bombsites connectors.
Cargo was a playtest ground for me to get used to specific pipeline when creating levels for competitive play. I learned to filter players feedback and balance the changes based on it as well as working on rough blockout. 





2015 - Counter - Strike Global Offensive

various work

resume

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